0.1 Pool, 9-Ball, Snooker — pick your game

Same physics, three sports. Which one are you actually learning?

Why this chapter exists

You're here because you want to aim better, position better, miss less. Good — but: which cue sport?

Most readers fall into one of three buckets:

The mistake new players make: they read snooker advice and try to apply it on a bar table, or vice versa. The aim and spin physics are identical across all three — but the tactics differ wildly.

Skip this lesson if you're already sure which game you play. Otherwise, the next 6 minutes save you weeks.

⏱ ~8 minutes · concept-only

8-Ball Pool — the default

What most English-speaking players mean by "pool". Two players, 15 numbered balls + cue ball, played on a 9-ft (or 7-ft "bar") table.

Object: pocket all your group (1-7 stripes or 9-15 solids), then the 8-ball.

Key feature for learners: the 8-ball game is the most forgiving. You pick which of seven balls to shoot first, you can re-route around clusters, and pockets are wide enough that being a degree or two off still drops the ball.

If you play in bars, leagues (APA / BCAPL), or with friends — start here. Chapters 1-4 of this app are your home base.

9-Ball Pool — the professional standard

Same table, same balls, same physics — but only nine numbered balls (1 through 9), and you must contact the lowest ball first on every shot. Whoever legally pockets the 9-ball wins the rack.

Why it's harder: position play is forced. In 8-ball if you can't get on the 5, you shoot the 6. In 9-ball if you can't get on the 1, your inning's likely over. Pattern planning becomes everything.

9-ball is the format of the WPA Pro Tour, the World Pool Championship, and most US televised events. It's also where the unique "push-out" rule lives (covered in Chapter 5).

Snooker — the geometry reset

Different table (12 ft × 6 ft, ~70% more area), different balls (52.5 mm vs 57.15 mm), different pockets (~89 mm with rounded jaws vs pool's ~115 mm with straight jaws).

Object: alternate between red balls (1 pt each) and colors (2-7 pts), build a "break" of points across the rack, then clear the colors in order.

Why it's harder: the pockets are tighter, the table is longer, and safety play is half the game. Most snooker frames are decided by who plays the better safety, not who pots the most balls.

The aim/spin/tangent physics from Chapters 1-4 still apply. But the tactical layer in Chapter 6 is its own world.

What's universal across all three

The good news: 80% of what you'll learn here applies regardless of which game you play.

What's different:

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