4.4 Jump Shots

When the path is blocked and banking won't reach

When even banks fail you

Some positions:

Your only legal shot is to jump the cue ball over the blocker. Jump shots are simpler than they look but have strict rule and technique requirements.

⏱ ~10 min · concept-only · jump physics will arrive in a future engine update

Jump physics — striking down

The fundamental: cue strikes the cue ball downward. The ball is driven into the cloth, which rebounds it upward — like dropping a basketball.

Key variables:

The trajectory is approximately parabolic after launch. After landing, the ball slides forward then rolls.

Legal jump vs illegal scoop

Two visually similar techniques, only one is legal:

The distinguishing test: is the cue tip above the ball's horizontal center line at contact? Legal. Below? Illegal.

Most players use a specialty jump cue — shorter, lighter, harder tip than a normal cue — designed to make jumps easier. But not every rule set allows them (see next section).

Rule legality across game types

Jump-shot legality varies wildly. Confirm your rule set before competition:

Bottom line: WPA pool = jumps OK; snooker = never jump; league play = check the rulebook first.

When to actually jump

Jumping is a last resort. High failure rate, high risk. Decision priority:

  1. Direct pot if any path exists
  2. Bank shot off a cushion
  3. Combination / kiss using another ball
  4. Jump only if the above three fail
  5. Safety if you can't make a clean jump

Common jump failures:

This lesson is concept-only. The current simulator uses simplified physics that doesn't fully model jumps; full jump support is on the roadmap.

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